Current RPG • v0.4.4

MASTER THE TWELVE RACES

Twelve-race guide for the v0.4.4 MAIN rollout, including Pit Lord, Far Seer, and Necromancer’s real Skeleton Army. Custom Weapons Packs 1–8 remain available. Learn how custom weapon effects work →

Race 2

Human Alliance

Subtle defenses, devotion, Bash, and safe aim teleportation.

Ultimate default: 20 sec
Passive

Invisibility

Reduces player render alpha.

Rank 1 0.84 alphaRank 2 0.68Rank 3 0.56Rank 4 0.40
Passive

Devotion Aura

Adds true maximum health. Applies a true maximum-health bonus rather than temporary overheal.

Rank 1 +15 max HPRank 2 +25Rank 3 +35Rank 4 +45
Proc

Bash

Eligible normal attacks can briefly lock the target's movement. Existing anti-repeat and combat-proc safety protections remain in place.

Rank 1 7%Rank 2 13%Rank 3 19%Rank 4 25%
Ultimate

Teleport

Safely teleports toward your aim. A failed safe-destination check does not consume the full cooldown.

Rank 1 600 unitsRank 2 700Rank 3 850Rank 4 1000

Race 3

Orcish Horde

Critical strikes, stealth, healing wards, and chain lightning.

Ultimate default: 20 sec
Proc

Critical Strike

Eligible normal weapon hits have a flat 15% proc chance. Existing combat-proc safety and per-attacker lockout protections remain active.

Rank 1 +33%Rank 2 +66%Rank 3 +101%Rank 4 +133%
Passive

Wind Walker

Partial invisibility. Dealing or receiving damage temporarily reveals the Orc, then stealth returns.

Rank 1 0.84 alpha; 4.2 sec revealRank 2 0.68; 3.4 secRank 3 0.56; 2.6 secRank 4 0.40; 2.0 sec
Ability

Healing Ward

Place 1/2/3/4 wards. Each covers a 300-unit radius and heals once per second. Same-owner overlapping wards expand coverage but do not multiply healing on one target during the same tick.

Rank 1 1 ward / owner 1 HP / ally 2 HPRank 2 2 / 3 / 4Rank 3 3 / 5 / 6Rank 4 4 / 7 / 8
Ultimate

Chain Lightning

Starts at 60 damage, then chains to the nearest next enemy for 66% of the previous strike, rounded each jump. Up to 8 targets.

Rank 1 150-unit chain rangeRank 2 200Rank 3 250Rank 4 300

Race 1

Undead Scourge

Vampirism, supernatural movement, and a lethal death blast.

Ultimate default: 30 sec
Passive

Vampiric Aura

Heals the Undead for a percentage of eligible normal weapon damage dealt.

Rank 1 5%Rank 2 10%Rank 3 15%Rank 4 20%
Passive

Unholy Aura

Movement-speed multiplier while the race is active. The Core movement system reapplies it safely without intentionally overwriting other legitimate movement modifiers.

Rank 1 1.05×Rank 2 1.10×Rank 3 1.15×Rank 4 1.20×
Passive

Levitation

TF2C-safe airborne gravity compensation preserves horizontal velocity and engine knockback.

Rank 1 0.85 gravityRank 2 0.70Rank 3 0.60Rank 4 0.50
Ultimate / Death effect

Suicide Bomber

Manual !ult activation now arms for 1.5 seconds before detonation, breaks Spy cloak, slows movement, and provides visible plus audible warning. Legitimate death-triggered explosions remain immediate. Team-switch/spectator forced deaths remain suppressed.

Rank 1 133 center dmg / 250 radiusRank 2 175 / 290Rank 3 250 / 310Rank 4 300 / 333

Race 4

Night Elf

Evasion, reflected damage, Trueshot, and Entangling Roots.

Ultimate default: 20 sec
Passive

Evasion

Chance to completely evade an eligible normal weapon hit. Successful-proc chat messages are throttled to reduce rapid-fire spam.

Rank 1 5%Rank 2 7%Rank 3 13%Rank 4 15%
Passive

Thorns Aura

Reflects a percentage of eligible incoming weapon damage back as synthetic skill damage.

Rank 1 5%Rank 2 9%Rank 3 13%Rank 4 17%
Passive

Trueshot Aura

Multiplies eligible normal weapon damage.

Rank 1 1.05×Rank 2 1.09×Rank 3 1.13×Rank 4 1.17×
Ultimate

Entangling Roots

Targets an enemy you are aiming at within 600 units. If successful, movement is locked for the rank duration.

Rank 1 1.25 secRank 2 1.50 secRank 3 1.75 secRank 4 2.00 sec

Race 5

Blood Mage

Emergency fire defense, Banish, gold siphoning, and Flame Strike.

Ultimate default: 20 sec
Passive

Phoenix Barrier

When an enemy weapon hit would drop the Blood Mage to 35% health or lower, Phoenix Barrier ignites and temporarily reduces eligible incoming weapon damage. Once triggered, it uses a 25-second cooldown.

Rank 1 10% reduction / 2.0 secRank 2 15% / 2.5 secRank 3 20% / 3.0 secRank 4 25% / 3.5 sec
Proc

Banish

Eligible normal hits can briefly blind/disorient the target. Uses the current production cleanse and status-handling paths.

Rank 1 5%Rank 2 10%Rank 3 15%Rank 4 20%
Proc

Siphon Mana

Eligible normal hits can steal 10% of the victim's current WarCraft Gold, with a minimum transfer of 1 when the victim has gold.

Rank 1 2%Rank 2 4%Rank 3 6%Rank 4 8%
Ultimate

Flame Strike

Aim at an enemy within 500 units. Deals 10 damage once per second; a target already under Flame Strike cannot receive another until the current effect ends.

Rank 1 4 ticks / 40 totalRank 2 6 / 60Rank 3 8 / 80Rank 4 10 / 100

Race 6

Shadow Hunter

Healing waves, skill resistance, serpent wards, and Voodoo.

Ultimate default: 20 sec
Passive

Healing Wave

Heals nearby teammates, including the Shadow Hunter, once per second. Where multiple Shadow Hunters overlap, only the strongest heal is applied for that target.

Rank 1 1 HP / 450 radiusRank 2 2 / 500Rank 3 3 / 550Rank 4 4 / 600
Resistance

Hex

Chance to stop an incoming hostile WarCraft skill effect.

Rank 1 2.5%Rank 2 5%Rank 3 7.5%Rank 4 10%
Ability

Serpent Wards

Place up to 1/2/3/4 wards. Each lasts 30 sec, covers 300 units, processes every 0.5 sec, requires clear line of sight, respects hostile-skill resistance, and does not stack same-owner damage on one target during one tick.

Rank 1 1 ward / 2 dmgRank 2 2 / 4 dmgRank 3 3 / 6 dmgRank 4 4 / 8 dmg
Ultimate

Big Bad Voodoo

Temporarily ignores normal enemy-player damage. Synthetic/skill damage follows its own handling paths.

Rank 1 0.66 secRank 2 1.00 secRank 3 1.33 secRank 4 1.66 sec

Race 7

Warden

Fan of Knives, ultimate immunity, poison, and Vengeance.

Ultimate default: 20 sec
Defensive proc

Fan of Knives

When hit by eligible weapon damage, the Warden can retaliate for 50 skill damage to enemies within 300 units.

Rank 1 5%Rank 2 10%Rank 3 15%Rank 4 20%
Resistance

Immunity

Chance to completely resist a hostile WarCraft ultimate effect.

Rank 1 25%Rank 2 50%Rank 3 75%Rank 4 100%
Proc

Shadow Strike

Eligible normal hits can deal immediate poison damage followed by periodic damage. Uses the current production cleanse and status-handling paths.

Rank 1 5% / 2 ticks / 30 totalRank 2 10% / 3 / 35Rank 3 15% / 4 / 40Rank 4 20% / 5 / 45
Ultimate

Vengeance

Heals the Warden for a percentage of maximum health, capped naturally by available missing health.

Rank 1 25% max HPRank 2 50%Rank 3 75%Rank 4 100%

Race 8

Crypt Lord

Impale, spiked defense, Carrion Beetles, and Locust Swarm.

Ultimate default: 20 sec
Proc

Impale

Eligible normal hits can disorient the enemy with a brief screen shake. Current combat-proc safety protections remain preserved.

Rank 1 5%Rank 2 9%Rank 3 12%Rank 4 15%
Passive

Spiked Carapace

Reduces eligible incoming weapon damage and reflects the same percentage of the incoming amount as skill damage.

Rank 1 4% reduce / reflectRank 2 8%Rank 3 12%Rank 4 16%
Proc

Carrion Beetles

Eligible normal hits can add synthetic skill damage. Current combat-proc safety protections remain preserved.

Rank 1 5%Rank 2 10%Rank 3 15%Rank 4 20%
Ultimate

Locust Swarm

Strikes the nearest valid enemy within 800 units for a percentage of that target's maximum health.

Rank 1 10% max HPRank 2 20%Rank 3 30%Rank 4 40%

Race 9

Necromancer

Harvest Bone Shards, curse enemies, raise real skeleton minions, and unleash Unholy Frenzy.

Ultimate default: 30 sec
Passive

Bone Harvest

Replaces Vampiric Aura. Earn Bone Shards with eligible combat hits to fuel your skeleton army. Stores up to 3 shards.

Rank 4 4 eligible hits per shardCapacity 3 shards maximum
Proc

Cripple

Eligible hits can temporarily slow enemies.

Rank 1 5% / 10% slow / 1.00 secRank 2 8% / 14% / 1.25 secRank 3 11% / 18% / 1.50 secRank 4 14% / 22% / 1.75 sec
Ability

Raise Skeleton

Use !ability to spend one Bone Shard and summon a real animated skeleton NPC. Summons expire automatically; spawn and cleanup safeguards apply.

Rank 1 1 active / 18 secRank 2 2 / 20 secRank 3 2 / 22 secRank 4 3 / 24 secCooldown 4 sec
Ultimate

Unholy Frenzy

Increases speed temporarily while draining health. The drain cannot reduce health below 1 HP.

Rank 1 +8% / 5 sec / 4 HP per secRank 2 +12% / 6 sec / 5 HP per secRank 3 +16% / 7 sec / 6 HP per secRank 4 +20% / 8 sec / 7 HP per sec

Race 10

Mountain King

Durable frontline control with damage resistance, explosive protection, area pressure, and slows.

No ultimate • four non-ultimate skills
Passive

Stone Skin

Reduces eligible incoming weapon damage. Explosive damage receives the stronger reduction.

Rank 1 2.5% normal / 4% blastRank 2 5% / 8%Rank 3 7.5% / 12%Rank 4 10% / 16%
Proc

Thunder Clap

Eligible hits can damage other nearby enemies around the struck target. A successful proc starts an 8-second Thunder Clap cooldown.

Rank 1 3.5% / 4 dmg / 170 radiusRank 2 7% / 6 / 190Rank 3 10.5% / 8 / 210Rank 4 14% / 10 / 230
Passive

Iron Will

Reduces the strength and duration of supported WarCraft control effects. At 45% health or lower it also adds damage reduction after Stone Skin.

Rank 1 12% control resist / 4.5% low-HP DRRank 2 24% / 6%Rank 3 36% / 7.5%Rank 4 48% / 9%
Passive proc

Heavy Swing

Eligible hits can slow the target to 86% movement speed. Heavy Swing is passive and is not an ultimate.

Rank 1 3.5% / 0.85 secRank 2 7% / 1.00 secRank 3 10.5% / 1.15 secRank 4 14% / 1.30 sec

Race 11

Pit Lord

A demonic frontline fighter built around aggression, cleaving damage, debuffs, and Doom.

New in v0.4.4
Skill

Demonic Rage

An aggressive combat skill that defines Pit Lord's demonic fighting style.

Skill

Cleaving Attack

Applies area pressure to nearby enemies through cleaving attacks.

Skill

Howl

Unleashes a battlefield debuff to disrupt opponents.

Ultimate

Doom

Major offensive ability with enemy-spawn protection. Exact rank values will be published after live verification.

Race 12

Far Seer

A shamanic caster focused on scouting, storm power, summoned spirits, and Earthquake.

New in v0.4.4
Skill

Far Sight

Scouting and awareness-focused shamanic ability.

Skill

Storm Charge

Storm-themed power used as part of Far Seer's combat kit.

Ability

Feral Spirit

Summons short-lived logical spirits using the Deployable Framework. Current visuals are placeholders, not real wolf NPCs.

Rank 1 1 spirit / 8 secRank 2 1 / 9 secRank 3 2 / 10 secRank 4 2 / 11 sec
Ultimate

Earthquake

Ground-based offensive ultimate. Exact rank values will be published after live verification.

Player reference

WarCraft RPG Chat Commands

A quick reference for every player command, grouped by purpose.

01

Race & progression

!changeraceChoose or queue a new race
!spendskillsSpend earned skill points
!showxpCheck your XP and level
!raceinfoRead about your current race
!skillsinfoSee your race skills
!showskillsView your skill information
02

Abilities & character

!abilityActivate your race ability
!ultActivate your ultimate, if available
!wcOpen the main WarCraft menu
!menuOpen the menu using its alias
!info / !playerinfoView your character details
03

Stats & rewards

!statsView your player statistics
!rankCheck your current rank
!topView the leaderboard
!dailyClaim the daily XP reward
!prayUse the prayer reward system
04

Help & community

!help / !guideOpen help and guide information
!wcguideOpen the WarCraft race guide
!websiteOpen the server website
!rulesRead the server rules
!suggest <message>Send a suggestion or bug report